Further, I wanted to make the entire process much more of an experience. I wanted to control every aspect of the viewing. I began by building a solid box in which to contain the smoke and serve as the viewing apparatus. I covered it with black plastic with the goal of making the inside of the box completely dark and invisible. The projector and smoke machine poked through the side via small slits cut in the plastic. Having the box in a studio allowed me to light the box with studio lights, which I think worked to good effect. My experience from last year showed me the manner in which people would line up to see the box, and I so I set out how people would enter the studio to keep it both quiet and dark in the box. This was all in efforts to make viewing the animation an experience. I wanted people to have no idea what they were stepping into, or what they were going to view. Using the knowledge I had from last year, I created a new animation to be played through the smoke. Certain shapes, colors, and moves work better than others, and only with trial and error can you find this out. Even with my experience working with the smoke, it’s very difficult to predict what things will look like in the smoke from just looking them on the screen. There are many factors that are hard to predict. I knew that I would have to have sound associated with this and that it would have to be amplified and heard well. I had my friend compose the music with his Roland Juno-G Synthesizer. He recorded 3 tracks, which I layered together with Adobe Sound booth. The Animation was created with Adobe After Effects. Viewed here is the animation, albeit 2D and nothing like what you would see projected through the smoke. |